Help us curate our first exhibit- Entertainment and Video Game Design

Our new categories this week are: Entertainment and Video Game Design

For more information on the categories:

Entertainment Design:
"Designing new worlds, characters and objects that have never been seen before requires great imagination, but also an understanding of how things are built—and how to communicate with the people who will build these new worlds." Entertainment Design Program Art Center

Video game Design:
Computer game development
Boston Post Mortem- Local Boston association

A key goal of Design Museum Boston is to unite the Massachusetts design community around our common purpose of educating the public on the role of design in their lives and the contributions of design within the creative economy. Who better to decide what and how design is presented to the public than designers themselves?

Please review the Design Example Criteria:

1. Only the work of Boston based designers will be exhibited. This includes designers practicing within: Allston/Brighton, Back Bay, Beacon Hill/West End, Charlestown, Chinatown, Dorchester, Downtown, East Boston, Fenway/Kenmore, Hyde Park, Jamaica Plain, Mattapan, Mission Hill, North End, Roslindale, Roxbury, South Boston, South End/Bay Village, and West Roxbury.

2. The exhibit will incorporate at least one example from the following fields of design (it is possible for one design example to represent more than one design field): advertising, architecture, entertainment, exhibit design, fashion, graphic design, industrial design, interaction design, interior design, landscape architecture, video game design, web design, urban design.

3. Designers will need to provide Design Museum Boston with as much information on their project as possible in order for us to collaboratively tell the story of their design process and the impact of their artifact. This information will include: case studies of design, research, sketches, renderings, models, the final product, and any other media or visuals used in the creation of the design.

4. Artifacts will be chosen based on recognizability of products and services available to the largest number of people. We want to focus on design available to the masses: which artifacts are the most accessible and which are easily identifiable by the public.

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Tags: design, entertainment, game, video

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